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Vice city stories
Vice city stories








vice city stories
  1. VICE CITY STORIES MANUAL
  2. VICE CITY STORIES PS2

And worse still, even when you do manage to activate manual aim, the glacial pace at which the reticule moves across the screen renders it completely redundant when four Cholo goons are charging at you with bats.

vice city stories

Name another game that makes you auto target with R1 first and then requires you to click down 元? It's beyond horrible. Taking manual aim might be the solution, if it weren't such a complete faff to do so. If it's not merrily targeting innocents whenever you hit R1, it's yanking the camera behind you to follow someone entirely irrelevant to what's going on. The on-foot controls feel disappointingly out of touch with what we'd expect from a modern videogame, with an unforgivably rubbish auto aim system that routinely gets you into trouble.

VICE CITY STORIES PS2

They might not have the personality of the GTA games, but they all do the gameplay basics far better now, and going back to The Way Things Were is a horribly jarring experience.Īlthough it's fair to say that playing Vice City Stories on a PS2 is a slightly more pleasurable experience than on the PSP, the controls still feel hobbled in many of the areas that matter.

vice city stories

Take your pick: The Godfather, Saints Row, Mercenaries, Scarface, Crackdown. Competition timeīut in early 2007, Rockstar has some serious competition to contend with, and even some of the lesser contenders have managed to fix all of the problems we've just mentioned. The rest of the game was so breathtakingly fresh and ambitious compared to what was out there that such issues were somewhat glossed over. Back in 20 when free-roaming sandbox games were revolutionary, we could forgive slightly dodgy combat, an unhelpful camera system and downright annoying inability to checkpoint progress or autosave after a successful mission. I guess the answer to that is simple: Rockstar has been stubbornly resistant to change. Sure, it unapologetically recycles the Vice City environments, but spruces it up with 59 new missions, a fresh storyline to work through, new characters to meet, and includes probably the finest soundtrack ever to grace a videogame. This is, after all, a reworking of one of our all-time favourite games, released at a tempting price. It's also quite reasonable to take a more forgiving view of the return of an old friend. This is a game that's not only showing its age, but begging for loose change. Five and a half years (and five games) down the line, and barely a technical improvement worth a damn. It'd be very easy to saddle up on my gigantic building-straddling horse and fire rockets down at Rockstar for the bloodless cash-in exercise that is Grand Theft Auto: Vice City Stories.










Vice city stories